Somerville’s sci-fi setting is exciting, but the game doesn’t always tell you what to do. This can put you in sticky situations or make you feel lost. Many of you will try the same strategies or try to interact with things that you can’t. Since our actors can’t talk, there’s no way to know if you’re barking up the wrong tree. Since Limbo or Inside, not much has changed.
Struggled To Get Out Of The Basement
When you wake up in the family’s basement, you’ll realize you’re alone, except for the family dog. Most of the house’s foundation has fallen apart, blocking the stairs, but you need to get to the top. The dark, damp basement will make it hard to see. You probably try the nook in the far corner, but you run into a wall and have to go back up the stairs since you can’t move the rubble.
You’ll tap the “interact” button as you walk around the room, just waiting for something to happen. Until, like many other players, you suddenly see the man reaching for the bookcase in the corner and a beam of light hitting the broken concrete across the stairs. Don’t worry, this is hard to see even when the lights are bright enough, but you can move the furniture and use your alien power here to really start your journey.
Tried To Move A Hay Bale
You made it out of the crumbling house and into the world, which looks even worse than you thought. It’s time to look for your family. The family dog is barking at different things that could help the family move on. There is a fence that looks like it could be broken.
A big round hay bale with a red handle is lined up with the fence. You grab that handle and try to make it move, but it doesn’t work. It’s just a hay bale that moves a little bit, but not enough to be a part of the strange world around you. On the next one, you try again. Still not a piece of the puzzle, though.
Ran Around The Alien Orbs
While the useless hay bales stand around, small dark orbs spin and move around you. They are obviously part of the alien race that has taken over Earth, but these ones don’t look too scary. Friendly, even. Small holes in the middle of the orbs flash blue, red, and purple lights. It looks like they’re talking to each other.
The orbs seem to follow you as you move, rolling around like a toddler who just fell down. You can keep flashing your blue light power until your fingers hurt, but you can’t actually talk to the orbs. Since they showed up when you were with the man’s dog, it’s possible that they are the alien’s dogs, which are literally adorable balls of fur.
One of the most frustrating things about Somerville might be how you move around in the 2.5D world. When you can move the man into and out of the foreground, it makes depth perception much harder to work with. This can be a problem when you have to cross over huge gaps on small platforms.
It’s easy to push him in the wrong direction or think you’ve reached the end of the platform when you still have a few feet to go. Then, oops, he falls far into the darkness, and he comes back to life a short distance away. Don’t worry, next time you’ll get it. Hopefully.
Used The Wrong Light Power
The main character in the Somerville story gets two powers: blue, which turns alien materials into liquid, and red, which hardens the liquid into a form of concrete. In a lot of the environmental puzzles, you have to soften something before you can make it hard again. In times of panic or anger, it’s easy to mix these up.
You know you need to soften the material so you can swim in the water below, but you often hit the wrong button and end up with a concrete raft instead. There are lots of times in 8 Ball Pool game when you have to switch between these powers, so it’s easy to make a mistake, even if it wastes some time and makes you feel a little silly.
Marveled At The Carnage
There’s something beautiful about worlds that are hurtling toward the end of the world. Whether you’re standing among the tents of a run-down music festival, some of which are still lit from the inside, or you’re sitting on a wooden bench at the top of a hill and looking at the bruised sky behind the rolling British countryside at sunset.
In Somerville, even the blocked streets outside of a shopping mall can look strangely beautiful. Most of the time, it’s because the man’s hands or a passing alien make it look blue, red, or purple. Even having to run for your life through the streets while a purple beam of light kills everything in its path looks pretty cool.
Gasped At The Top Of A Church Steeple
When you reach the top of the church’s steeple, you won’t be the only one who is surprised. This happens after being chased through the streets in a panic while aliens shoot their death ray down and send a pack of robot wolves after you. Little by little, they get closer to you until you and your family run into a church for safety.
Well, until the robots break down the doors and you run up what seems to be an endless spiral staircase. Just as you reach the top, the purple hero appears out of nowhere and starts shooting the aliens. It still seems like the family is in danger until a government plane flies in to take the man back to his base. You might gasp when his family is left behind and aliens try to reach out to them. Fade to black.
Replayed The Ending
This seems to go without saying. Somerville has more than one ending, and they all depend on how you deal with the aliens in the last few moments. You wouldn’t be wrong to try to figure out how to set them off. Each ending adds something new to the story, and which one you like best will depend on how you feel about the aliens and how you feel about people.
It’s a lot like the end of “Independence Day,” with ships all over the land and people trying to put them back together. We just hope the man finally bent down to pet his dog, because that good dog has been waiting for a long time.